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GTA Vice City Models Folder 12: What You Need to Know About the Game's Graphics and Models



During the story, Tommy meets characters from various gangs. As the player completes missions for different gangs, fellow gang members will often defend the player, while rival gang members will recognise the player and subsequently shoot on sight. While free roaming the game world, the player may engage in activities such as a vigilante minigame, a fire fighting activity, a paramedic service and a taxi cab service. Completion of these activities grants the player with context-specific rewards.[9] As Tommy builds his criminal empire, the player may purchase a number of properties distributed across the city, some of which act as additional hideouts where weapons can be collected and vehicles can be stored.[14] There are also a variety of businesses which can be purchased, including a pornographic film studio, a taxi company, and several entertainment clubs. Each commercial property has a number of missions attached to it, such as eliminating competition or stealing equipment; once all missions are complete, the property begins to generate an ongoing income available for the player.[8]




gta vice city models folder 12




While investigating, Tommy meets with several people who offer him help: music director Kent Paul (Danny Dyer), who maintains connections with the city's criminal underworld; Lance Vance (Philip Michael Thomas), who aided in the deal and lost his brother in the ambush; Texan business tycoon Avery Carrington (Burt Reynolds), who in return enlists Tommy's help with several deals; and drug kingpin Ricardo Diaz (Luis Guzmán), who employs both Tommy and Lance. Eventually, Cortez begins voicing his suspicions that Diaz organised the ambush. Upon further investigation, Lance discovers this to be the truth and, against Tommy's advice, tries to kill Diaz, only to get himself captured. After Tommy saves Lance, the pair find themselves forced to kill Diaz before he can retaliate. With Diaz dead, Tommy takes over his assets and, at Avery's suggestion, works to expand his new criminal empire by forcing businesses to pay him protection money and buying out nearly bankrupt companies to use as fronts for illicit operations. At the same time, Tommy provides assistance to several prominent gang leaders in the hopes they will support his expansion, and helps Cortez flee the city with stolen military equipment.


The port's visuals were well received. Destructoid's Chris Carter felt that they "[suit] the neon and bright pastel veneer", and wrote that the "new lighting effects and smoothed-out engine really allow the game to pop like it never has before".[58] IGN's Justin Davis praised the updated character models, lighting, and textures,[2] and Touch Arcade's Eric Ford noted that the "visuals are improved but not in a drastic manner".[60] NowGamer found that the mobile display improves the visual enjoyment of the game, despite the issues with the original game.[62] Tom Hoggins of The Telegraph identified some issues with character models, but stated "the city looks terrific".[63]


Grand Theft Auto: Vice City was released for Windows on 13 May 2003 in North America and 16 May in Europe,[126] supporting higher screen resolutions and draw distance, and featuring more detailed textures.[127] A GameCube release was planned, but later cancelled.[128] Vice City was bundled with Grand Theft Auto III in a compilation titled Grand Theft Auto: Double Pack, released on the Xbox on 4 November 2003 in North America[129] and 2 January 2004 in Europe.[130] The Xbox version featured a custom soundtrack support as well as improved audio, polygon models, and reflections over the previous ports.[131] Double Pack was later bundled with San Andreas in a compilation titled Grand Theft Auto: The Trilogy, released in October 2005.[132] The Trilogy was also released for OS X on 12 November 2010.[133] For the game's tenth anniversary in 2012, War Drum Studios ported Vice City to several iOS and Android devices. The port is almost identical to the Windows version of the game, but with enhanced visuals and a customisable layout.[64] The iOS version was released on 6 December, while the Android version was briefly delayed to 12 December due to technical issues.[134][135] This port was also released on Fire OS devices on 15 May 2014.[136] An emulated version of Vice City was released on the PlayStation 3 on 30 January 2013 via the PlayStation Network's PS2 Classics;[137] another emulated version was released for the PlayStation 4 on 5 December 2015, upscaled to 1080p and with support for PlayStation Trophies.[138]


If you want to use iv-style icons, rename iv_hud.cs into iv_hud2.cs in your CLEO folder. Next, using any IMG Editor for Vice City(i recommend G-IMG), import to gta3.img files from wpn_models_and_textures folder.


In folder named "nontransparent_ring" located hud.txd with health and armor textures from the VC-version of this mod. Copy it to "models" and you get an nontransparent background of the ring around the radar.


The standard player.txd (not player1-12.txd for VC (And LC I guess too) is pretty pointless, it isn't really used. You need to change the file "generic.bmp" located in your GTA Vice City/models/generic folder, as changing the player.txd doesn't really accomplish anything.


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