A first-person shooter video game titled Metro 2033 was created for Microsoft Windows and Xbox 360 gaming platforms. It was developed by 4A Games in Ukraine and published in March 2010 by THQ. A sequel, Metro: Last Light, was released in May 2013 on Microsoft Windows, Xbox 360 and PlayStation 3. Redux versions of the games were released in 2014, featuring updated graphics and gameplay with all previously released downloadable content bundled. The Metro Redux bundle was released for the PC, Xbox One and PlayStation 4.[1] A third game, Metro Exodus, was released in February 2019.[2].mw-parser-output .video-game-titleswidth:100%;box-sizing:border-box.mw-parser-output .video-game-titles tr:not(:first-child) thwidth:256px;vertical-align:middle;text-align:center;background-color:transparent@media only screen and (max-width:720px).mw-parser-output .video-game-titles,.mw-parser-output .video-game-titles thead,.mw-parser-output .video-game-titles tbody,.mw-parser-output .video-game-titles tr,.mw-parser-output .video-game-titles th,.mw-parser-output .video-game-titles td,.mw-parser-output .video-game-titles tr:not(:first-child) thdisplay:block;width:auto.mw-parser-output .video-game-titles tr:first-child thdisplay:none.mw-parser-output .video-game-titlesborder:none.mw-parser-output .video-game-titles tdborder-top:none.mw-parser-output .video-game-titles tr:not(:nth-child(2)) thmargin-top:3px.mw-parser-output .video-game-titles tr th:first-child br:first-of-typedisplay:none
Metro 2033 Game
Most of the written works of the series were originally released in Russia. Some books from the universe of Metro 2033, like Piter, Towards the Light and Into the Darkness, have been translated to a number of European languages, such as German, Polish and Swedish.[4] Prior to 2014 and the video games Metro 2033 and Metro: Last Light, no books in the series were released in a country where English is the prominent language.[5]
A graphic novel titled Metro 2033: Britannia Comic Prologue inspired by the prologue of the Metro 2033 novel Britannia was published in 2012. The story was written by Grant McMaster, the author of the novel and is illustrated by Benedict Hollis. It is available as a free download and unlike the novels it is in English rather than Russian.[7]
The Metro series was also being developed into films by Michael De Luca and Solipsist Films, but the deal has been cancelled by Glukhovsky due to his disapproval to their Americanization of his work. The new and only Russian Metro 2033 film adaptation project was announced in 2019 for the planned 2022 release.
Metro 2033 is a 2010 first-person shooter survival horror video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky's novel of the same name, where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow. Players control Artyom, a man who must save his home station from the dangers lurking within the Metro. In the game, players encounter human and mutant enemies, who can be killed with a variety of firearms. Players must also wear a gas mask to explore areas covered in fallout radiation, both underground and on the surface.
Metro 2033 was the debut title for 4A Games, whose founders had experience working on S.T.A.L.K.E.R.: Shadow of Chernobyl at GSC Game World. Glukhovsky chose 4A Games to adapt his novel due to the studio's location in Ukraine, and their expertise in developing first-person shooters. Glukhovsky gave the studio a lot of creative freedom. 4A Games focused their efforts on storytelling and atmosphere, intentionally avoiding any multiplayer gameplay to achieve their goal. The game was powered by the studio's own proprietary 4A Engine. It was first announced in 2006 as Metro 2033: The Last Refuge.
The game was released in March 2010 for Microsoft Windows and Xbox 360. Critics gave the game positive reviews, with praise for its horror elements, detailed environments, and interesting plot. However, the game was also criticized for its bugs and artificial intelligence. Metro 2033 was profitable for THQ, selling more than 1.5 million copies by June 2012, though the publisher felt that their marketing efforts were rushed. The sequel Metro: Last Light was released in 2013, with Deep Silver acquiring the publishing rights from THQ after their bankruptcy. A compilation of both titles was released in 2014 as Metro Redux for Microsoft Windows, PlayStation 4 and Xbox One. A third instalment, Metro Exodus, was released in 2019.
Metro 2033 is a first-person shooter video game.[1] It is predominantly set within the tunnels of the Moscow Metro, though some sections take place on the surface, in the ruins of Moscow.[2] The story is told through a linear single-player campaign,[3] and important plot moments are shown during cutscenes.[4]
The human and mutant enemies can be killed with a variety of firearms. The game features traditional guns like a revolver, assault rifles and shotguns, as well as more inventive weapons like a pneumatic crossbow.[5] In firefights, human enemies take cover and flank the player, while mutant enemies stay in the open and try to bite them.[6] Alternatively, the player can employ stealth to evade their enemies or kill them silently.[7] This can be achieved by using a throwing knife to kill an enemy from afar, or shooting an enemy with a suppressed weapon.[8] The player can recover health by waiting for it to regenerate, or by using a med-kit to heal themselves immediately.[3] The game features a minimalistic heads-up display (HUD). Gameplay information is presented to the player via audio and visual cues. For instance, players must inspect their weapons to see if they are about to run out of ammunition and therefore have to reload.[9]
Since the game has a large survival horror focus, the player often has little ammunition, and must scavenge for supplies from caches or dead bodies.[3] An essential supply is pre-war 5.4539mm ammunition (referred to in the game as "military grade ammunition"), which is also the main currency in the tunnels.[3] This ammunition can be traded for weapons and upgrades, or used directly as stronger bullets than other scavenged ammunition.[10][11] As most of the tunnels feature little to no light, the player can use a flashlight to explore dark areas.[3] However, the flashlight needs to be charged with a battery charger in order to stay effective.[12] The player must also use a gas mask to explore areas affected by radiation, both underground and on the surface.[8] The gas mask can be damaged in combat, which forces the player to find a replacement.[6] The player's survival also depends on constantly replacing their air filter,[13] which they can monitor by inspecting Artyom's wristwatch.[12]
Throughout the game, there are certain moral choices that can be made. If the player is compassionate to the people living in the tunnels, such as giving the homeless some military grade ammunition, they may be able to watch a different cutscene at the end of the game. These moral choices are never explicitly mentioned, and it is possible to play through the game without knowing of their presence.[14]
Metro 2033 takes place in the city of Moscow, Russia 20 years after a global nuclear holocaust in 2013. Moscow has become a wasteland filled with killer mutants and irradiated air and is uninhabitable for humans without protective gear. The surviving population now lives in the Moscow Metro, which is described as a labyrinth of railways, tunnels, and bunkers.[15] Inside the metro, food, water, and supplies are scarce which lead to the formation of factions; Most notably the "Hanza," the "Red Line," and the "Rangers of the Order." The metro is dilapidated, with some places even requiring a universal charger in order to activate certain gates or switches. Other areas of the metro are also irradiated and filled with water or debris. Some areas contain anomalies or the supernatural which can cause psychic damage towards those that approach those areas. On the surface, the city is desolate, air and water are contaminated with radiation, and nearly everything is covered in ice and snow. While uninhabitable to humans, the surface is home to many mutants, especially the Dark Ones. The overall tone that the game tries to encapture is a grim and melancholic feeling, as well as displaying the miserable lives of people who've survived the great war.
In 2013, nuclear war devastated the Earth, wiping out billions of lives. Among the affected nations is Russia, including the now-desolate wasteland of Moscow. A handful of survivors manage to hide in the Metro system, salvaging spare parts and growing mushrooms for food. Animals such as rats or bears have mutated into horrific monsters, while the air in many areas becomes heavily irradiated and impossible to survive in without a gas mask. There is a constant state of war between Stalinists and Nazis, while opportunistic bandits seize hostages and supplies in the metro tunnels. The Rangers emerge as a neutral peacekeeping force within the Metro.
After the hallucination, there are two possible endings depending on the player's choices throughout the game. In the canonical ending, Artyom allows the missiles to fire, destroying the Dark Ones. The alternate ending gives Artyom the choice to destroy the laser guidance device, citing a last-minute realization that the Dark Ones were using the hallucinations to make peaceful contact. This ending is only available if the player has performed certain compassionate acts, such as helping fellow humans and not fleeing the Dark Ones in various hallucinations.
Metro 2033 was developed by Ukrainian studio 4A Games, founded around 2005. The founders had worked at GSC Game World, previously Ukraine's only major game studio, and creators of S.T.A.L.K.E.R.: Shadow of Chernobyl. After the release of S.T.A.L.K.E.R, Andrew Prokhorov left GSC due to disagreements with management, helping to found 4A Games as director. GSC's chief executive officer also fired the entire art team after S.T.A.L.K.E.R was released, and nearly all employees came to work at 4A.[16] 2ff7e9595c
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